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Hello!
I'm Volodymyr — Experience Designer.
" I have over 10 years of commercial experience as a User Interface and User Experience Designer. Worked in B2B and B2C domains such as Security, Education, Digital Marketplaces, Logistics, Retail, and Telecommunications. Hard-working, technically skilled, self-organized, fast learning, sticking to time estimates, focused on the best quality results - it’s all about me."
SKILLS
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UI/UX/Web Design
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Design Research
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Low - High Fidelity Design
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Prototyping/Presentation
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Design System
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Figma / Miro
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Adobe Creative Suite
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Tilda / Wix Editor
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A/B & MV Testing
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Usability Testing
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HTML, HTML5
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CSS, CSS3
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Maya / Blender
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3D Modeling
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Texturing, Rendering
EXPERIENCE
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Design user-centered interfaces for web and mobile applications from concept to final handoff
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Create user flows, wireframes, prototypes, and high-fidelity designs that align with project goals
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Maintain and evolve design systems and component libraries in Figma
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Collaborate with product managers, developers, and other designers to deliver polished solutions
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Translate complex requirements into intuitive and functional user experiences
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Prepare clean, organized Figma files for handoff and support developers during implementation
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Conduct basic usability reviews and suggest UX improvements where needed
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Present design ideas clearly and gather feedback from stakeholders and team members
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Iterate on designs based on user feedback, business needs, and technical constraints
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Manage time effectively to meet project deadlines without sacrificing quality
TOOLS & TECHNOLOGIES
Design Tools:









☝️ Proficient in front-end development technologies, including HTML5, CSS3, and jQuery
3D Tools:





PROFESSIONAL SUMMARY
Spearheaded designs for desktop (adaptive/responsive design), mobile, and cross-platform applications, creating wireframes, user flows, site maps, and high-fidelity mockups. Also, I’ve built and improved three Design Systems for web-based platforms (Atomic design-based), which have optimized and improved the design-to-development process, presenting in high-fidelity states, making clickable prototypes, and ready-to-code assets.
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